In the Beginning . . .
Given life by gods, the Ogres were the most intelligent and beautful of the early races on Krynn, and they reigned supreme in their perfect kingdom . . .
Until that fabled race was weakened by clan rivalries and evil ambition, their downfall orchestrated by the hand of the Dark Queen, Takhisis . . .
Until the once-proud Ogres were cursed by their own mistakes and transformed into one of Krynn's most ugly, despised, and villainous species . . .
All except a small group, the Irda, who learned to accept goodness, fight for their freedom, and escape to build a utopian civilization of their own on a paradise island in the Dragon Isles.
The Irda
The Lost Histories Series probes the historical roots and epic struggles of the heretofore little-known peoples of Krynn. Author Linda P. Baker sheds light on thelegendary origins of this mysterious race, The Irda.
A mysterious key, the walking dead, and a grisly murder . . . The four-part Neverwinter novella continues as the rebels find the lost Crown of Neverwinter in their grasp. But the rebels are betrayed and Rucas Sarfael finds himself caught between his duty and his heart.
The War of Souls has ended, but Krynn is still rife with conflict. The elven
land of Silvanesti is no more, replaced by the minotaur colony of Ambeon.
A new emperor sits on the throne in Nethosak, his dark Protectors backed by the magic of the Forerunners. Resistance to the empire is all but crushed.
The rebellion's last hope, Faros, struggles with personal demons. But, unexpectedly bolstered by the very gods he has renounced, the legitimate heir rises up against obstacles all too real as well as others fantastical. A plague of abominations descends upon Faros's forces as they storm the capital...forcing a memorable showdown with the evil usurpers.
The trilogy that began with dire events of NIGHT OF BLOOD and continued with the epic struggles in TIDES OF BLOOD now arrives at this thrilling conclusion.
From the Paperback edition.
The second title in a new trilogy from best-selling author Richard A. Knaak, now in paperback.
This direct follow-up to the best-selling War of Souls trilogy deals with the minotaurs, a race with which New York Times best-selling author Knaak is particularly associated in the minds of Dragonlance novels fans. This series moves the minotaur species to the forefront of the Dragonlance world.
AUTHOR BIO: Richard A. Knaak is the author of over two dozen fantasy novels, including the Dragonlance novel titles Kaz the Minotaur and the New York Times best-selling The Legend of Huma. He is currently working on Empire of Blood, the concluding volume in The Minotaur Wars trilogy. Other recent works include Day of the Dragon and Legacy of Blood, based on the popular computer games Warcraft™ and Diablo™.
From the Paperback edition.
This direct follow-up to the best-selling War of Souls trilogy deals with the minotaurs, a race with which New York Times best-selling author Knaak is particularly known for. This series moves the minotaur species to the forefront of the Dragonlance world.
The exciting conclusion to the latest Elaine Cunningham trilogy.
The Wizardwar completes the Forgotten Realms Counselors & Kings trilogy, which deals with characters and events in the kingdom of Halruaa. The order of counselors described throughout the series is unique to Halruaa and to this trilogy, thus making this set of titles the only place Forgotten Realms fans can find information on these characters and this setting.
After a fight, some warriors seek to return home.
Others seek revenge.
The battle of Akhlaur's Swamp is over, and its heroes part ways. One becomes a wizard's apprentice and tries to unravel her mysterious lineage. Another hero returns to his queen, only to find that all is not as it was.
Hidden from them both, the Magehound broods. She cannot forgive those who drove her from power, and she will stop at nothing to be avenged. Her bitterness ensures that Akhlaur's
All is not well in the City of Splendors. A new Zhentarim threat lurkes in the shadows of Waterdeep.
Roguish Harper Bronwyn is sent by Archmage Khelben Arunsun on a mission to meet her long-lost father and reclaim her bloodline's dangerous heritage. She uncovers a family secret that threatens to destroy not only Bronwyn, but the Harpers themselves!
Some are born with magic.
Some without.
Matteo, un-magical counselor to the mighty of Halruaa, has devoted his life to the truth -- until he finds that he may have a hidden spark of magic after all. Now, with only a street waif for a companion, he's on the run from the mysterious Cabal. In the dismal Swamp of Akhlaur, Matteo will seek his own truth while battling a creature out of his nightmares.
But something even worse is on his trail: a relentless persecutor of magic. The Magehound.
Lovecraftian Horror in Faerûn!
Blue fire sears the face of Faerûn, leaving the twisted and mutilated dead in its wake. But a rare few escape death--and suffer some mystical mutation. Raidon Kane is one of those who survives, the wake of blue fire burning the sigil of the amulet he wears into his chest and binding him with all the power and responsibility it entails. With everyone he knows and cares about dead, Raidon must find within himself the strength to lead the fight against the rise of an elder evil the likes of which would be the end of mortal kind.
Award-winning game designer Bruce R. Cordell depicts the rise of a monstrous nation of elder evil as only he can in this brand-new trilogy Abolethic Sovereignty. Dedicated to showcasing one of the most fascinating new aspects of the changed face of Faerûn, this trilogy is packed with the exciting battles, wizardry, and monsters that are the hallmark of Forgotten Realms novels as well as introducing a new never-before-seen element of Lovecraftian horror to Faerûn.
From the Paperback edition.
When the riverboat on which she works as a dancer docks at a
zombie-plagued island known as Sourange, Larissa Snowmane must rely on
the help of the swamp creatures to save her soul.
War can get a fellow killed.
The fearless draconians of the War of the Lance have retired from the field of battle to a pleasant valley in the Kharolis Mountains. Well, it would be pleasant, if it weren't for some dwarves, whose irritating feuding prevents the draconians from realizing their greatest hope -- the ability to continue their doomed race.
When the dwarves discover a map leading to a fortune buried in the dwarven kingdom of Thorbardin, the draconians are swept up in a feverish race for treasure. Little do both sides realize that they are part of the strange and terrible destiny descending upon Krynn during the Summer of Flame.
A desinty that includes the children of Chaos . . . the fire dragons!
The Doom Brigade is the first installment in The Chaos War series, stories set during the war of the Dragons of Summer Flame, the New York Times best-selling novel co-authored by Margaret Weis.
The regiment of draconian engineers featured in The Doom Brigade seek a safe haven for their precious cargo of young draconians. All they have to do is stay alive. Surely that shouldn't be too hard.
But Commander Kang puzzles over a sinister mystery. Why are some of his men vanishing? Kang will have to use draconian measures to defeat his foes and save his race. They'd better be enough -- the fate of his entire race hangs in the balance.
This title is the final book in the popular Avatar series. At the time of its original release, this series presented key events that impacted the entire Forgotten Realms world, and the effects of those events are still felt in current novels.
Cyric the Mad
Who betrayed his friends Midnight and Kelemvor and sought to destroy them.
Who ascended to godhood and now spreads his lies and intrigues into every corner of Faerun.
Who is the Lord of Murder, the Prince of Lies--and insane.
The Lady of Pain.
She rules the city of Sigil from behind a veil of perfect silence. Feared by mortal and gods alike, she flays her worshipers alive and casts her foes into inescapable labyrinths of despair. Only fools dare ask her to speak.
And the Amnesian Hero has come with a question.
When the god Poseidon tells a man with no memory how to recover his past, the unwitting warrior seeks out the Lady of Pain and finds himself banished to the Mazes. With the help of a beautiful - but dead - tiefling sorceress, a horned fiend with a dark disposition, and a deranged wind-priest who claims top be the center of the multiverse, he must discover the secret of the Lady's past - or confront a memory so horrifying it could tear him apart!
The Silence is Broken.
Atreus of Erlkazar
Hidden from his powerful family's enemies behind the hideous mask of his own face. Sent by the goddess of beauty on an impossible mission. Driven to find a way past his own flesh, into a soul torn between destiny and love.
Deep in the ancient valleys of the enigmatic Utter East, Atreus will finally look into the . . . Faces of Deception.
The seer Alaundo prophesied that seven scourges would sweep Cormyr way in ruin. For centuries the royal family has stood watch against that day and devoted their lives to the protection of the realm.
But in a time when their ancient guardians slumber and their most loyal servants disappear, when a terrible evil prepares to sweep down upon their home --
Who will protect the royal family?
The Epic Historical Saga of the Most Powerful Nation in the Realms
Cormyr has been ruled by the Obarskyr family since its inception one and a half millennia ago. Now its king, Azoun IV, lies on his deathbed, and the vultures are circling, hoping to usurp the throne for their own. Against this crisis of state, the history of the Forest Kingdom unfolds, relating the previously untold story of a nation, its rulers, and its wizards.
Cormyr: A Novel is the epic historical saga of the most powerful nation in the Forgotten Realms fantasy world, as told by the world's co-creators.
Azoun IV, in the twilight of his years, is still a shining hero to most of his subjects, and to all but the eldest, the only king they've ever known. He's led them capably out of dark doom before.
Yet Cormyr has never faced so many mighty and mysterious foes at once. Demonic ghazneths, ancient curses, weird trees of foul magic, goblins and their kin on the rise in the northern wilderlands, a blight upon the land, rebellious mutterings, dying war wizards...and a dragon the likes of which no living eyes on Faerun have ever seen.
The Purple Throne doesn't seem so unassailable now. It could well shatter under the weight of a gigantic dragon--or the secrets and follies of the last of the Obarskyrs.
An all-new version of one of the key titles in the entire Forgotten Realms novel line.
This title is the fourth in a series of recovers of the popular Avatar series. At the time of its original release, this series presented key events that impacted the entire Forgotten Realms world, and the effects of those events are still felt in current novels. This re-released series features a cohesive cover design and all-new art.
Revenge of a God
The Time of Troubles is at an end, and the gods have been restored to their rightful places.
The soul of Kelemvor Lyonsbane, former lover of the goddess of magic, remains hidden from the mad god Cyric.
The will of one such as Cyric, when bent on revenge, is not so easily thwarted.
Aoth Fezim and his mercenary company have restored their tarnished reputation and attracted new recruits for their depleted ranks. But they still have one big problem. Too many griffon mounts were killed in the battles in Thay Chessenta. If “the Brotherhood of the Griffon” is to be more than a name, new mounts must be found.
As it happens, the masked witches in Rashemen have griffons available to a worthy few who can slay the undead that are committing atrocities throughout the land. Aoth volunteers his band, as do other groups who are in the market for the fighting beasts. But things are not as they seem. Epic battles between rival sellswords, berserkers, and aerial skyships punctuate this whirlwind tale set in a barbaric land of oracles, nature spirits, and talking animals.
From the Paperback edition.
Child of prophecy? Harbinger of Doom
Zaltys is a girl like any other to grow up ranging thejungles of the Southern Lluirwood. She’s a crack shot with a bow and no stranger to the dangers that lurk beneath the deep forest canopy.
On expedition with her family to harvest the forbidden terazul flower, a powerful drug that has gathered many a dreamer into its narcotic embrace, Zaltys is about to unearth a truth long buried by the feculent loam of deception.
As the veil is lifted on the world Zaltys thought she knew, a pathway to the Underdark promises the answers her family never gave. Venturing forth in search of truth, Zaltys finds betrayal to be a much easier quarry. But it will take more than a lode of lies to quell the venom in her veins.
From the Paperback edition.
In the aftermath of the plague demons' attack on Fallcrest, Roghar's inspiring optimism has played a significant role in the rebuilding of the town. Albanon, meanwhile, has not recovered so well. Tormented by his experiences and his near-transformations first by Vestapalk then by Kri, he has retreated to Moorin's tower, where he immerses himself in books. He is the last member of the Order of Vigilance, touched by both the Voidharrow and Tharizdun--he feels as if he stands on the brink of madness.
The Nentir Vale has been ravaged by the abyssal plague and the plague demons. The area is lawless and suspicions run rampant. Only safe as long as they hide, the heroes scout as close as they dare. But with Vestapalk growing ever-stronger and plague demons on the rise, they know they have to act soon. The world cannot afford to wait any longer.
As they journey toward the greatest concentration of demons they learn they are on the right path and they gain an ally. Kri, believed dead, resurfaces with wisdom garnered from the Chained God. It seems even Tharizdun himself is against Vestapalk.
From the Paperback edition.
Mirrodin--a world of living metal, an artificial ecosystem created by the Planeswalker Karn to support organic life--is on the cusp of cataclysm. When the Planeswalker Venser goes in search of his former mentor, he learns Karn’s life hangs in the balance--and with him the entire plane of existence. For fans of the mega-selling trading card game, Magic: the Gatheringr, the full story behind Scars of Mirrodin, a revisitation one of Magic’s most popular settings.
From the Paperback edition.